// Cursor Class!

#include"Player.h"

class MyCursor
{
protected:
	int cSector;
	int tileType;
	int facing;
	CPlayer *playptr;
public:
	MyCursor() { cSector = 0; tileType = 15; facing = 0;}
    MyCursor(int a, int b, int c) { cSector = a; tileType = b; facing = c;}
	int GetSector() {return cSector;}
	int GetTileType() {return tileType;}
	int GetFacing() {return facing;}
	void SetFacing(int a) { facing = a;}
	void SetSector(int a) { cSector = a;}
	void SetTileType(int a) { tileType = a;}
	void SetPlayPTR(CPlayer &X)
	{
		playptr = &X;
	}
	CPlayer *GetPlayPTR()
	{
		return playptr;
	}
};